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CmiVFX - Houdini 3Delight Interoperabi lity (2011)
English | VP80 1024x576 12fps 520 Kbps | Vorbis 48.0 KHz 64.0 Kbps stereo | 401 MB
Genre: Video Training
Welcome to the highly anticipated Houdini and 3Delight Interoperability, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true comradery that is a true CG pipeline.
There is a reason that cmiVFX stands alone in the high end market .... IT'S NOT EASY TO DO! However true, we take pride in our sadistic need to provide the latest and greatest training in our industry so that digital entertainers can tell their story. We will work with ANYONE that has something fantastic to offer ... whether it is a student half way around the world, or another training company that wants to work with us on a video title. We will always pull together with the right people to make the best training the world has to offer. Expect great Things ... ALWAYS! This video Will show you all of the in and out of this Points System, all while demonstrating the creative Power That IT CAN harness in Each and Every Artist That uses IT. In our projects you will learn how to achieve several crucial scenarios to the Visual Effects Pipeline so that you can be up and running full speed at the end of this video. This content was driven by a large number of emails regarding alternative rendering solutions for Renderman compliant renderers. 3Delight Pro is one of the popular names in More Business due to the ITS Availability. Short Description This is a Step by Step How to Trace of 3Delight install on Unix and Windows, all the way through Final renderings. Consider this the guide for everyone who wants to try 3Delight with hooding. This guide will also help with installing the root system to use with other CG packages with the ability to link to Renderman. We are keeping the price as low as possible so that we can see more people create with this linkage. We are also extending free training videos to a select few artists that send us outstanding renders created with 3Delight and Houdini.
Linux - Downloading 3Delight
In this Chapter Will Get the correct version of 3Delight, SO CAN We install an IT IT use later. Linux - Installing 3Delight We Will go through the install Process, setting a Custom Installation and Testing path or install. Linux - Making Bash Script a We'll make a bash script to run Both 3delight and Houdini from single place, Will this help us much faster start Everything. Linux - Environment Variables We'll need to set environment variables for Some Houdini, SO CAN We later compile RSL Shaders from Inside VOPS in Houdini. Linux - Setting Mplay We'll be set to Mplay Our default framebuffer SO We Have full integration INTO the Complete Houdini Pipeline. Windows - Downloading 3Delight In this Chapter Will Get the correct version of 3Delight, SO We IT CAN install an IT use later. Windows - Installing 3Delight We Will go through the install Process, setting a Custom Installation and Testing Our path install. Windows - Environment Variables We'll need to set environment variables for Some Houdini, SO CAN We later Shaders compile RSL from Inside VOPS in Houdini. Windows - Setting Mplay We'll be set to Mplay Our default framebuffer SO We Have full integration INTO the Complete Houdini Pipeline. Houdini - Setup We'll Setup Houdini to use 3delight, SO CAN We Take advantage of Everything That Houdini Provides us to work with 3Delight. Houdini - Presets Setting presets Will help us be More Efficient and Will save time, skipping repetitive tasks and setting That Are Needed for 3Delight. Houdini - Assigning Materials Assigning Shaders to Houdini in geometry is Pretty simple, thanks to the integration with IT Has Renderman based renderers. Houdini - Setting up Shadows Shadows need to work Some Setup Inside 3Delight, we'll Setup and Understand a few of the parameters to make neccesary this work. Houdini - Simple Shader RSL Provides us with Houdini a great way to create Visual Shaders and we'll learn How to use to write That Our Own 3Delight Shaders right Inside Houdini. Houdini - Compile a Shader If you Are a hardcore RSL Shader Writer, Will this help you Get your Already Written Shaders code Houdini INTO SO CAN Artists use Them Any Other Shaders as Inside Houdini. About The Artist Alvaro Castaneda, Best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I've done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He HAD Also done on-set VFX Supervision and DOP Assisting. Project Contents All cmiVFX videos Come with all the Training Materials you need right from CAN Our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!
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