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Autodesk 3ds Max 2011 SP1 (X86/X64). Include Tutorials & Video Training (02.01.2011) Fast Full Download
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Autodesk 3ds Max 2011 SP1 (X86/X64). Include Tutorials & Video Training (02.01.2011)
Autodesk 3ds Max 2011 is a comprehensive, integrated solution for 3D modeling, animation and rendering solutions for professionals in the field of game development, visual effects and design.
Main features of 3D Studio Max:
3D modeling - in Autodesk 3ds Max and Autodesk 3ds Max Design presents the most complete sets of tools for 3D modeling in the industry:
Modeling capabilities with polygons, splines and non-uniform rational B-splines (NURBS) can effectively create parametric and organic objects.
A set of modeling tools Graphite, which includes over 100 tools for modeling using polygons and create a 3D arbitrary shape, opens the door for the development of creative thought.
ProOptimizer technology provides high accuracy control points and edges of the object. Number of selected objects can be reduced to 75% without sacrificing detail.
Tools smoothing of polygonal meshes, and work with Subdiv-surfaces can thrash out the fine detail and optimize the network for interactive manipulation and rendering.
Shadowing, and work with textures - a wide range of coloring, blending layers of textures and configuration as well as easy tracking of objects in the scene:
Creative possibilities of working with textures, including the placement of a mosaic, mirror, decals, blur, causing the splines, stretching texture UV, eliminating distortions, fixing texture UV, UV-export templates, etc.
Slate Material Editor allows you to simulate the shading of any level of complexity, using an extensive library of textures, images, samples of materials and procedural textures.
Function of rendering texture allows you to "bake" the parameters of materials and illumination of each object in the new texture map.
Animation - advanced tools to help you make intelligent, believable characters and implement high-quality animations:
Tools Character Animation (Character Animation Toolkit, CAT), two-legged creatures, and the crowd can effectively carry out the procedural animation and rigging.
Modifiers Skin and CAT Muscle allow for precise and smooth control of skeletal deformation while moving the bones.
You can equip the complex mechanisms and non-standard characters skeletons using bone 3ds Max, modules solving the inverse kinematics (IK) and customizable snap-in.
Combining one-or bilateral relations between the controllers allows you to create a simplified user interface animation.
Objects CAT, Biped and 3ds Max can be animated using layers, which makes working with very dense data capture movement without breaking the key frames.
Modeling the dynamics and effects - proven effective tools to help create the dynamics and effects:
Built-in clothes modeling allows you to transform into clothes virtually any 3D objects, and create garments from scratch. Then they can modify and animate.
You can apply the effects of fur and hair, as well as other effects on the basis of strands (eg, grass), and high precision control of their styling and animation.
You can develop complex event-driven particle effects (such as water, fire, spray or snow) and manage them using expressions, scripts and direct manipulation.
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